diff --git a/SetFocusOnUpdate b/SetFocusOnUpdate deleted file mode 100644 index b59a27d..0000000 --- a/SetFocusOnUpdate +++ /dev/null @@ -1,25 +0,0 @@ -using UnityEngine; -using UnityEngine.VR.WSA; - -public class SetFocusOnUpdate : MonoBehaviour { - - // Use this for initialization - void Start () { - - } - - // Update is called once per frame - void Update() { - if (IsTargetVisible()) { - HolographicSettings.SetFocusPointForFrame(gameObject.transform.position, -Camera.main.transform.forward); - } - } - - private bool IsTargetVisible() { - // This will return true if the target's mesh is within the Main Camera's view frustums. - Vector3 targetViewportPosition = Camera.main.WorldToViewportPoint(gameObject.transform.position); - return (targetViewportPosition.x > 0.0 && targetViewportPosition.x < 1 && - targetViewportPosition.y > 0.0 && targetViewportPosition.y < 1 && - targetViewportPosition.z > 0); - } -}