// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. /// <summary> /// //Intended Usage// /// Attach a "grabbable_x" script (a script that inherits from this) to any object that is meant to be grabbed /// create more specific grab behavior by adding additional scripts/components to the game object, such as scalableObject, rotatableObject, throwableObject /// </summary> namespace HoloToolkit.Unity.InputModule.Examples.Grabbables { public enum GrabStateEnum { Inactive, Single, Multi, } }