// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; namespace HoloToolkit.Unity.InputModule.Examples.Grabbables { /// <summary> /// This type of grab uses a parent child relationship and also immediately orients the child's forward to the parent's forward position /// </summary> public class GrabbableSnapToOrient : BaseGrabbable { protected override void StartGrab(BaseGrabber grabber) { base.StartGrab(grabber); transform.SetParent(grabber.GrabHandle); gameObject.GetComponent<Rigidbody>().isKinematic = true; transform.rotation = transform.parent.rotation; } protected override void EndGrab() { transform.SetParent(null); gameObject.GetComponent<Rigidbody>().isKinematic = false; base.EndGrab(); } } }