// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System; using NUnit.Framework; using UnityEngine; namespace HoloToolkit.Unity.Tests { public class VectorExtensionsTests { [Test] public void Vector2_Mul() { Vector2 value = new Vector2(2f, 3f); Vector2 scale = new Vector2(2f, 3f); Vector2 expected = new Vector2(4f, 9f); Assert.That(value.Mul(scale), Is.EqualTo(expected)); } [Test] public void Vector2_Div() { Vector2 value = new Vector2(2f, 3f); Vector2 scale = new Vector2(2f, 3f); Vector2 expected = new Vector2(1f, 1f); Assert.That(value.Div(scale), Is.EqualTo(expected)); } [Test] public void Vector3_Mul() { Vector3 value = new Vector3(2f, 3f, 4f); Vector3 scale = new Vector3(2f, 3f, 4f); Vector3 expected = new Vector3(4f, 9f, 16f); Assert.That(value.Mul(scale), Is.EqualTo(expected)); } [Test] public void Vector3_Div() { Vector3 value = new Vector3(2f, 3f, 4f); Vector3 scale = new Vector3(2f, 3f, 4f); Vector3 expected = new Vector3(1f, 1f, 1f); Assert.That(value.Div(scale), Is.EqualTo(expected)); } [Test] public void Vector3_RotateAround_Quaternion() { Vector3 point = new Vector3(0f, 0f, 0f); Vector3 pivot = new Vector3(1f, 1f, 1f); Quaternion rotation = Quaternion.AngleAxis(180f, new Vector3(0f, 0f, 1f)); Vector3 expected = new Vector3(2f, 2f, 0f); Assert.That(point.RotateAround(pivot, rotation), Is.EqualTo(expected).Within(1f).Ulps); } [Test] public void Vector3_RotateAround_Euler() { Vector3 point = new Vector3(0f, 0f, 0f); Vector3 pivot = new Vector3(1f, 1f, 1f); Vector3 rotation = new Vector3(0f, 0f, 180f); Vector3 expected = new Vector3(2f, 2f, 0f); Assert.That(point.RotateAround(pivot, rotation), Is.EqualTo(expected).Within(1f).Ulps); } [Test] public void Vector3_TransformPoint() { Vector3 point = new Vector3(1f, 2f, 3f); Vector3 scale = new Vector3(2f, 3f, 4f); // scaled point: (2, 6, 12) Quaternion rotation = Quaternion.AngleAxis(180f, Vector3.up); // scaled rotated point: (-2, 6, -12) Vector3 translation = new Vector3(3f, 4f, 5f); // translated scaled rotated point: (1, 10, -7) Vector3 expected = new Vector3(1, 10, -7); Vector3 result = point.TransformPoint(translation, rotation, scale); Assert.That(Vector3.Distance(result, expected), Is.LessThan(0.00001f)); } [Test] public void Vector3_InverseTransformPoint() { // Perform the same transformation as Vector3_TransformPoint in reverse. Vector3 point = new Vector3(1, 10, -7); Vector3 scale = new Vector3(2f, 3f, 4f); Quaternion rotation = Quaternion.AngleAxis(180f, Vector3.up); Vector3 translation = new Vector3(3f, 4f, 5f); Vector3 expected = new Vector3(1f, 2f, 3f); Vector3 result = point.InverseTransformPoint(translation, rotation, scale); Assert.That(Vector3.Distance(result, expected), Is.LessThan(0.00001f)); } [Test] public void Vector2Collection_Average_Empty() { var vectors = new Vector2[] { }; Assert.That(VectorExtensions.Average(vectors), Is.EqualTo(Vector2.zero)); } [Test] public void Vector3Collection_Average_Empty() { var vectors = new Vector3[] { }; Assert.That(VectorExtensions.Average(vectors), Is.EqualTo(Vector3.zero)); } [Test] public void Vector2Collection_Average() { var vectors = new Vector2[] { new Vector2(1f, 2f), new Vector2(2f, 3f) }; Assert.That(VectorExtensions.Average(vectors), Is.EqualTo(new Vector2(1.5f, 2.5f))); } [Test] public void Vector3Collection_Average() { var vectors = new Vector3[] { new Vector3(1f, 2f, 3f), new Vector3(2f, 3f, 4f) }; Assert.That(VectorExtensions.Average(vectors), Is.EqualTo(new Vector3(1.5f, 2.5f, 3.5f))); } [Test] public void Vector2Collection_Median_Empty() { var vectors = new Vector2[] { }; Assert.That(VectorExtensions.Median(vectors), Is.EqualTo(Vector2.zero)); } [Test] public void Vector3Collection_Median_Empty() { var vectors = new Vector3[] { }; Assert.That(VectorExtensions.Median(vectors), Is.EqualTo(Vector3.zero)); } [Test] public void Vector2Collection_Median() { var vectors = new Vector2[] { new Vector3(10f, 10f), new Vector2(1f, 1f), new Vector2(5f, 5f) }; Assert.That(VectorExtensions.Median(vectors), Is.EqualTo(new Vector2(5f, 5f))); } [Test] public void Vector3Collection_Median() { var vectors = new Vector3[] { new Vector3(10f, 10f, 10f), new Vector3(1f, 1f, 1f), new Vector3(5f, 5f, 5f) }; Assert.That(VectorExtensions.Median(vectors), Is.EqualTo(new Vector3(5f, 5f, 5f))); } } }