using UnityEngine; using NUnit.Framework; namespace HoloToolkit.Unity.Tests { public class WorldAnchorManagerTests { [SetUp] public void ClearScene() { TestUtils.ClearScene(); } [Test] public void TestGenerateAnchorNameFromGameObject() { const string expected = "AnchorName"; var gameObject = new GameObject(expected); var result = WorldAnchorManager.GenerateAnchorName(gameObject); Assert.That(result, Is.EqualTo(expected)); } [Test] public void TestGenerateAnchorNameFromParameter() { const string expected = "AnchorName"; var gameObject = new GameObject(); var result = WorldAnchorManager.GenerateAnchorName(gameObject, expected); Assert.That(result, Is.EqualTo(expected)); } } }