// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System; using UnityEngine; namespace HoloToolkit.Unity.InputModule { /// <summary> /// Data struct for cursor state information for the Animated Cursor, which leverages the Unity animation system.. /// This defines a modification to an Unity animation parameter, based on cursor state. /// </summary> [Serializable] public struct AnimCursorDatum { public string Name; public CursorStateEnum CursorState; public AnimatorParameter Parameter; /// <summary> /// Types that an animation parameter can have in the Unity animation system. /// </summary> [Obsolete("Use Parameter")] public enum AnimInputTypeEnum { Int, Trigger, Bool, Float } [Obsolete("Use Parameter")] [Tooltip("Type of the animation parameter to modify.")] public AnimInputTypeEnum AnimInputType; [Obsolete("Use Parameter")] [Tooltip("Name of the animation parameter to modify.")] public string AnimParameterName; [Obsolete("Use Parameter")] [Tooltip("If the animation parameter type is a bool, value to set. Ignored otherwise.")] public bool AnimBoolValue; [Obsolete("Use Parameter")] [Tooltip("If the animation parameter type is an int, value to set. Ignored otherwise.")] public int AnimIntValue; [Obsolete("Use Parameter")] [Tooltip("If the animation parameter type is a float, value to set. Ignored otherwise.")] public float AnimFloatValue; } }