// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; namespace HoloToolkit.Unity.InputModule { /// <summary> /// Cursor Interface for handling input events and setting visibility. /// </summary> public interface ICursor : IInputHandler, IInputClickHandler, ISourceStateHandler { /// <summary> /// The pointer this cursor is associated with. /// </summary> IPointingSource Pointer { get; } /// <summary> /// Position of the cursor. /// </summary> Vector3 Position { get; } /// <summary> /// Rotation of the cursor. /// </summary> Quaternion Rotation { get; } /// <summary> /// Local scale of the cursor. /// </summary> Vector3 LocalScale { get; } /// <summary> /// Sets the visibility of the cursor. /// </summary> /// <param name="visible">True if cursor should be visible, false if not.</param> void SetVisibility(bool visible); } }