// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine.EventSystems; namespace HoloToolkit.Unity.InputModule { /// <summary> /// Describes an input event that has a source id and a press kind. /// </summary> public class InputEventData : BaseInputEventData { /// <summary> /// Button type that initiated the event. /// </summary> public InteractionSourcePressInfo PressType { get; private set; } public InputEventData(EventSystem eventSystem) : base(eventSystem) { } public void Initialize(IInputSource inputSource, uint sourceId, object tag, InteractionSourcePressInfo pressType) { BaseInitialize(inputSource, sourceId, tag); PressType = pressType; } } }