// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; using UnityEngine.EventSystems; namespace HoloToolkit.Unity.InputModule { /// <summary> /// Describes an input event that involves content manipulation. /// </summary> public class ManipulationEventData : BaseInputEventData { /// <summary> /// The amount of manipulation that has occurred. Usually in the form of /// delta position of a hand. /// </summary> public Vector3 CumulativeDelta { get; private set; } public ManipulationEventData(EventSystem eventSystem) : base(eventSystem) { } public void Initialize(IInputSource inputSource, uint sourceId, object tag, Vector3 cumulativeDelta) { BaseInitialize(inputSource, sourceId, tag); CumulativeDelta = cumulativeDelta; } } }