// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; using UnityEngine.EventSystems; namespace HoloToolkit.Unity.InputModule { /// <summary> /// Describes an input event that a source moving. /// </summary> public class SourcePositionEventData : BaseInputEventData { /// <summary> /// The new position of the source. /// </summary> public Vector3 PointerPosition { get; private set; } public Vector3 GripPosition { get; private set; } public SourcePositionEventData(EventSystem eventSystem) : base(eventSystem) { } public void Initialize(IInputSource inputSource, uint sourceId, object tag, Vector3 pointerPosition, Vector3 gripPosition) { BaseInitialize(inputSource, sourceId, tag); PointerPosition = pointerPosition; GripPosition = gripPosition; } } }