// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine.EventSystems; namespace HoloToolkit.Unity.InputModule { /// <summary> /// Describes an source state event that has a source id. /// </summary> public class SourceStateEventData : BaseInputEventData { public SourceStateEventData(EventSystem eventSystem) : base(eventSystem) { } public void Initialize(IInputSource inputSource, uint sourceId, object tag) { BaseInitialize(inputSource, sourceId, tag); } } }