// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine.EventSystems; namespace HoloToolkit.Unity.InputModule { /// <summary> /// Interface to implement to react to hold gestures. /// </summary> public interface IHoldHandler : IEventSystemHandler { void OnHoldStarted(HoldEventData eventData); void OnHoldCompleted(HoldEventData eventData); void OnHoldCanceled(HoldEventData eventData); } }