// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine.EventSystems; namespace HoloToolkit.Unity.InputModule { /// <summary> /// Interface to implement to react to manipulation gestures. /// </summary> public interface IManipulationHandler : IEventSystemHandler { void OnManipulationStarted(ManipulationEventData eventData); void OnManipulationUpdated(ManipulationEventData eventData); void OnManipulationCompleted(ManipulationEventData eventData); void OnManipulationCanceled(ManipulationEventData eventData); } }