// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. namespace HoloToolkit.Unity.InputModule { /// <summary> /// InputSourceInfo gives you the input source like hands or motion controller. /// It will also report the source id for that source. /// </summary> public struct InputSourceInfo : IInputSourceInfoProvider { public IInputSource InputSource; public uint SourceId; public InputSourceInfo(IInputSource inputSource, uint sourceId) : this() { InputSource = inputSource; SourceId = sourceId; } IInputSource IInputSourceInfoProvider.InputSource { get { return InputSource; } } uint IInputSourceInfoProvider.SourceId { get { return SourceId; } } public bool Matches(IInputSourceInfoProvider other) { return ((other != null) && Matches(other.InputSource, other.SourceId)); } public bool Matches(IInputSource otherInputSource, uint otherSourceId) { return ((InputSource == otherInputSource) && (SourceId == otherSourceId)); } } }