// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. namespace HoloToolkit.Unity.InputModule { /// <summary> /// Since the InteractionSourceState is internal to UnityEngine.VR.WSA.Input, /// this is a fake SourceState structure to keep the test code consistent. /// </summary> public struct DebugInteractionSourceState { public bool Pressed; public bool Grasped; public bool MenuPressed; public bool SelectPressed; public DebugInteractionSourcePose SourcePose; } }