// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using HoloToolkit.Sharing.SyncModel; namespace HoloToolkit.Sharing { /// <summary> /// Interface that allows a components of a game object access the shared data model set by a SpawnManager. /// </summary> public interface ISyncModelAccessor { /// <summary> /// Sets the synchronized data model to use for this object. /// </summary> /// <param name="syncObject">Sync object to set as the model.</param> void SetSyncModel(SyncObject syncObject); } }