// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System; namespace HoloToolkit.Unity { /// <summary> /// Encapsulate a single Unity AudioClip with playback settings. /// </summary> [Serializable] public class UAudioClip { public UnityEngine.AudioClip Sound = null; public bool Looping = false; public float DelayCenter = 0; public float DelayRandomization = 0; } }