// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System; using UnityEngine; namespace HoloToolkit.Unity { /// <summary> /// Attribute to mark up a string field to be drawn using the /// AudioEventPropertyDrawer /// This allows the UI to display a dropdown instead of a /// text entry field. /// </summary> [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public class AudioEventAttribute : PropertyAttribute { // Nothing to see Here, This only acts as a marker to help the editor. } }