// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; namespace HoloToolkit.Unity { /// <summary> /// A shortcut to assign a clip to an AudioSource component and play the source /// </summary> public static class AudioSourcePlayClipExtension { public static void PlayClip(this AudioSource source, UnityEngine.AudioClip clip, bool loop = false) { source.clip = clip; source.loop = loop; source.Play(); } } }