// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System.Collections; using System.Collections.Generic; using UnityEngine; namespace HoloToolkit.Unity.UX { [ExecuteInEditMode] public class LineObjectFollower : MonoBehaviour { public Transform Object; [Header("Follow Settings")] [Range(0f, 1f)] public float NormalizedDistance = 0f; [SerializeField] private LineBase source = null; private void Update() { Vector3 linePoint = source.GetPoint(NormalizedDistance); Object.position = linePoint; } } }