// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System; #if UNITY_EDITOR using UnityEditor; #endif namespace HoloToolkit.Unity { // Hides a field in an MRDL inspector [AttributeUsage(AttributeTargets.Field)] public sealed class HideInMRTKInspector : ShowIfAttribute { public HideInMRTKInspector() { } #if UNITY_EDITOR public override bool ShouldShow(object target) { return false; } #endif } }