// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; using HoloToolkit.Unity.InputModule; namespace HoloToolkit.Unity { /// <summary> /// Toggles if the debug window is visible or not. /// </summary> public class ToggleDebugWindow : MonoBehaviour, IInputClickHandler { /// <summary> /// Current state of the debug window. /// </summary> private bool debugEnabled = false; /// <summary> /// The debug window. /// </summary> public GameObject DebugWindow; private void Start() { UpdateChildren(); } /// <summary> /// When the user clicks this control, we toggle the state of the DebugWindow /// </summary> /// <param name="eventData"></param> public void OnInputClicked(InputClickedEventData eventData) { debugEnabled = !debugEnabled; UpdateChildren(); eventData.Use(); } /// <summary> /// Sets the debugwindow's active flag to debugEnabled. /// </summary> private void UpdateChildren() { DebugWindow.SetActive(debugEnabled); } } }