// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; namespace HoloToolkit.Unity { /// <summary> /// Holds data about a volume asset /// </summary> [CreateAssetMenu] public class VolumeInformation : ScriptableObject { [OpenLocalFolder] public string ImageSourceFolder; [HideInInspector] public Texture3D BakedTexture; public bool InferAlpha = true; public bool AutoSizeOnBake = true; public Int3 Size; } }