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HoloAnatomy / Assets / HoloToolkit / Input / Scripts / Cursor / ICursorModifier.cs
SURFACEBOOK2\jackwynne on 25 May 2018 1 KB v1
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.

using UnityEngine;

namespace HoloToolkit.Unity.InputModule
{
    /// <summary>
    /// Cursor Modifier Interface that provides basic overrides for cursor behavior.
    /// </summary>
    public interface ICursorModifier
    {
        /// <summary>
        /// Indicates whether the cursor should be visible or not.
        /// </summary>
        /// <returns>True if cursor should be visible, false if not.</returns>
        bool GetCursorVisibility();

        /// <summary>
        /// Returns the cursor position after considering this modifier.
        /// </summary>
        /// <param name="cursor">Cursor that is being modified.</param>
        /// <returns>New position for the cursor</returns>
        Vector3 GetModifiedPosition(ICursor cursor);

        /// <summary>
        /// Returns the cursor rotation after considering this modifier.
        /// </summary>
        /// <param name="cursor">Cursor that is being modified.</param>
        /// <returns>New rotation for the cursor</returns>
        Quaternion GetModifiedRotation(ICursor cursor);

        /// <summary>
        /// Returns the cursor local scale after considering this modifier.
        /// </summary>
        /// <param name="cursor">Cursor that is being modified.</param>
        /// <returns>New local scale for the cursor</returns>
        Vector3 GetModifiedScale(ICursor cursor);

        /// <summary>
        /// Returns the modified transform for the cursor after considering this modifier.
        /// </summary>
        /// <param name="cursor">Cursor that is being modified.</param>
        /// <param name="position">Modified position.</param>
        /// <param name="rotation">Modified rotation.</param>
        /// <param name="scale">Modified scale.</param>
        void GetModifiedTransform(ICursor cursor, out Vector3 position, out Quaternion rotation, out Vector3 scale);
    }
}