// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System; using UnityEngine; namespace HoloToolkit.Unity.InputModule { /// <summary> /// FocusDetails struct contains information about which game object has the focus currently. /// Also contains information about the normal of that point. /// </summary> [Serializable] public struct FocusDetails { public Vector3 Point; public Vector3 Normal; public GameObject Object; } }