// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System; using UnityEngine; namespace HoloToolkit.Unity.InputModule { /// <summary> /// Script to register a Canvas component so it's capable of being focused at for 'point and commit' scenarios. /// </summary> [Obsolete("You don't need to register canvases any longer")] public class RegisterPointableCanvas : MonoBehaviour { //private void Start() //{ // Canvas canvas = GetComponent<Canvas>(); // if (canvas == null) // { // Debug.LogErrorFormat("Object \"{0}\" is missing its canvas component.", name); // } // else // { // FocusManager.Instance.RegisterPointableCanvas(canvas); // } //} } }