// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System; using UnityEngine.EventSystems; namespace HoloToolkit.Unity.InputModule { [Obsolete("Use ISourceStateHandler")] public interface IGamePadHandler : IEventSystemHandler { void OnGamePadDetected(GamePadEventData eventData); void OnGamePadLost(GamePadEventData eventData); } }