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HoloAnatomy / Assets / HoloToolkit / Input / Scripts / InputHandlers / IGamePadHandler.cs
SURFACEBOOK2\jackwynne on 25 May 2018 477 bytes v1
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.

using System;
using UnityEngine.EventSystems;

namespace HoloToolkit.Unity.InputModule
{
    [Obsolete("Use ISourceStateHandler")]
    public interface IGamePadHandler : IEventSystemHandler
    {
        void OnGamePadDetected(GamePadEventData eventData);
        void OnGamePadLost(GamePadEventData eventData);
    }
}