// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine.EventSystems; namespace HoloToolkit.Unity.InputModule { /// <summary> /// Interface to implement to react to simple pointer-like input. /// </summary> public interface IInputHandler : IEventSystemHandler { void OnInputDown(InputEventData eventData); void OnInputUp(InputEventData eventData); } }