// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine.EventSystems; namespace HoloToolkit.Unity.InputModule { /// <summary> /// Interface to implement to react to per-pointer focus enter/exit. /// </summary> public interface IPointerSpecificFocusable : IEventSystemHandler { void OnFocusEnter(PointerSpecificEventData eventData); void OnFocusExit(PointerSpecificEventData eventData); } }