// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine.EventSystems; namespace HoloToolkit.Unity.InputModule { /// <summary> /// Interface to implement to react to select pressed changes. /// </summary> public interface ISelectHandler : IEventSystemHandler { void OnSelectPressedAmountChanged(SelectPressedEventData eventData); } }