// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine.EventSystems; namespace HoloToolkit.Unity.InputModule { /// <summary> /// Interface to implement to react to source state changes, such as when an input source is detected or lost. /// </summary> public interface ISourceStateHandler : IEventSystemHandler { void OnSourceDetected(SourceStateEventData eventData); void OnSourceLost(SourceStateEventData eventData); } }