// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; using HoloToolkit.Sharing.SyncModel; namespace HoloToolkit.Sharing { /// <summary> /// Default implementation of a MonoBehaviour that allows other components of a game object access the shared data model /// as a raw SyncObject instance. /// </summary> public class DefaultSyncModelAccessor : MonoBehaviour, ISyncModelAccessor { public SyncObject SyncModel { get; private set; } public void SetSyncModel(SyncObject syncObject) { SyncModel = syncObject; } } }