// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System; using UnityEngine; namespace HoloToolkit.Unity.Buttons { [Serializable] public struct AnimatorControllerAction { public ButtonStateEnum ButtonState; public string ParamName; public AnimatorControllerParameterType ParamType; public bool BoolValue; public int IntValue; public float FloatValue; public bool InvalidParam; } }