// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEditor; namespace HoloToolkit.UI.Keyboard { [CustomEditor(typeof(KeyboardInputField))] public class KeyboardInputFieldEditor : Editor { public Keyboard.LayoutType KeyboardLayout = Keyboard.LayoutType.Alpha; protected KeyboardInputField KeyboardField; protected virtual void Awake() { KeyboardField = (KeyboardInputField)target; } public override void OnInspectorGUI() { KeyboardField.KeyboardLayout = (Keyboard.LayoutType)EditorGUILayout.EnumPopup("Keyboard Type:", KeyboardField.KeyboardLayout); EditorGUILayout.Separator(); base.OnInspectorGUI(); } } }