// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System.Collections.Generic; using UnityEngine; #if UNITY_2017_1_OR_NEWER using UnityEngine.U2D; #endif // UNITY_2017_1_OR_NEWER namespace HoloToolkit.Unity { public class AtlasPrefabReference : ScriptableObject { #if UNITY_2017_1_OR_NEWER [SerializeField] public List<GameObject> Prefabs; [SerializeField] public SpriteAtlas Atlas; #endif // UNITY_2017_1_OR_NEWER } }