// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System; namespace HoloToolkit.Unity { /// <summary> /// Helper class for bit manipulation. /// </summary> public class BitManipulator { Int32 mask; Int32 shift; public BitManipulator(Int32 mask, Int32 shift) { this.mask = mask; this.shift = shift; } public Int32 GetBitsValue(Int32 input) { return (input & mask) >> shift; } public void SetBits(ref Int32 value, Int32 bitsValue) { Int32 iT = bitsValue << shift; iT = iT & mask; value = value | iT; } } }