// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; using System.Collections; namespace HoloToolkit.Examples.GazeRuler { /// <summary> /// interface for geometry class /// </summary> public interface IGeometry { void AddPoint(GameObject LinePrefab, GameObject PointPrefab, GameObject TextPrefab); void Delete(); void Clear(); void Reset(); } }