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This script allows for an object to be movable, scalable, and rotatable with one or two hands. You may also configure the script on only enable certain manipulations.\r\n\r\n\r\n\r\nIn the Hierarchy panel, you can find different way to use the TwoHandManipulatable script under SceneContent.\n\nNotice how each example object has a Collider on it. The collider defines the 'hittable area' for the manipulatable--grabbing any collidable that is on the script's GameObject or any descendant will activate the script.\n\nThe script has several configurable options:\r\n\n- HostTransform: Use this to specify the transform that the scripts manipulates. 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