// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; namespace HoloToolkit.Unity.InputModule.Tests { public class DehydrationDeactivation : StateMachineBehaviour { /// <summary> /// OnStateExit is called when a transition ends and the state machine finishes evaluating this state /// </summary> /// <param name="animator">Animator that triggered OnStateEnter.</param> /// <param name="stateInfo">Animator state info.</param> /// <param name="layerIndex">Layer index.</param> public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { animator.transform.gameObject.SetActive(false); } } }