// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; namespace HoloToolkit.Unity.Examples { public class MicrophoneHelperSample : MonoBehaviour { [Tooltip("Assign key to quickly test the microphone helper code")] public KeyCode checkMicrophoneKey = KeyCode.M; #if ENABLE_WINMD_SUPPORT private async void Update() #else private void Update() #endif { if(Input.GetKeyDown(checkMicrophoneKey)) { #if ENABLE_WINMD_SUPPORT var status = await MicrophoneHelper.GetMicrophoneStatus(); #else var status = MicrophoneHelper.GetMicrophoneStatus(); #endif Debug.LogFormat("Microphone status: {0}", status); } } } }