// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; namespace HoloToolkit.Unity.Tests { public class RotateMinMax : MonoBehaviour { [SerializeField] private float _minAngle = 0; [SerializeField] private float _maxAngle = 0; [SerializeField] private float _step = 0; private void Update() { transform.Rotate(Vector3.up, _step); if (transform.localRotation.eulerAngles.y < _minAngle || transform.localRotation.eulerAngles.y > _maxAngle) { _step *= -1; } } } }