// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; namespace HoloToolkit.Unity.InputModule.Tests { public class SphereGlobalKeywords : MonoBehaviour, ISpeechHandler { private Material[] cachedChildMaterials; private void Awake() { Renderer[] childRenderers = GetComponentsInChildren<Renderer>(); if (childRenderers != null && childRenderers.Length > 0) { cachedChildMaterials = new Material[childRenderers.Length]; for (int i = 0; i < childRenderers.Length; i++) { cachedChildMaterials[i] = childRenderers[i].material; } } } public void OnSpeechKeywordRecognized(SpeechEventData eventData) { switch (eventData.RecognizedText.ToLower()) { case "reset all": foreach (Material cachedChildMaterial in cachedChildMaterials) { cachedChildMaterial.SetColor("_Color", Color.gray); } break; } } private void OnDestroy() { for (int i = 0; i < cachedChildMaterials.Length; i++) { DestroyImmediate(cachedChildMaterials[i]); } } } }