// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; namespace HoloToolkit.Unity.InputModule.Tests { [RequireComponent(typeof(Renderer))] public class SphereKeywords : MonoBehaviour, ISpeechHandler { private Material cachedMaterial; private Color defaultColor; private void Awake() { cachedMaterial = GetComponent<Renderer>().material; defaultColor = cachedMaterial.color; } public void ChangeColor(string color) { switch (color.ToLower()) { case "red": cachedMaterial.SetColor("_Color", Color.red); break; case "blue": cachedMaterial.SetColor("_Color", Color.blue); break; case "green": cachedMaterial.SetColor("_Color", Color.green); break; } } public void ResetColor() { cachedMaterial.SetColor("_Color", defaultColor); } public void OnSpeechKeywordRecognized(SpeechEventData eventData) { ChangeColor(eventData.RecognizedText); } private void OnDestroy() { DestroyImmediate(cachedMaterial); } } }