// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; using System.Collections; using HoloToolkit.Unity; namespace HoloToolkit.Examples.Prototyping { /// <summary> /// scales an object based on the selected value in the array /// Supports ScaleToValue for animation and easing, ...auto detected. /// </summary> public class CycleScale : CycleArray<Vector3> { private ScaleToValue mScaler; protected override void Awake() { mScaler = GetComponent<ScaleToValue>(); base.Awake(); } /// <summary> /// Set the scale value or animate scale /// </summary> /// <param name="index"></param> public override void SetIndex(int index) { base.SetIndex(index); Vector3 item = Current; if (mScaler != null) { mScaler.TargetValue = item; mScaler.StartRunning(); } else { TargetObject.transform.localScale = item; } } } }