// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System.Collections; using UnityEngine; namespace HoloToolkit.Unity.Tests { public class UAudioManagerTest : MonoBehaviour { [AudioEvent] public string Vocals3d; [AudioEvent] public string VocalsSpatialized; [AudioEvent] public string Laser; private void Start() { StartCoroutine(ContinouslyPlaySounds()); } private IEnumerator ContinouslyPlaySounds() { while (true) { UAudioManager.Instance.PlayEvent(Vocals3d); yield return new WaitForSeconds(10.0f); UAudioManager.Instance.PlayEvent(VocalsSpatialized); yield return new WaitForSeconds(10.0f); UAudioManager.Instance.PlayEvent(Laser); yield return new WaitForSeconds(1.0f); } } } }