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HoloAnatomy / Assets / HoloToolkit-Examples / UX / Scripts / OptimizeSceneforDeviceType.cs
SURFACEBOOK2\jackwynne on 25 May 2018 390 bytes v1
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.

using System;
using UnityEngine;

namespace HoloToolkit.Unity.Examples
{
    [Obsolete("Use SceneContentAdjuster")]
    public class OptimizeSceneforDeviceType : MonoBehaviour
    {
        public GameObject containerObject;
    }
}