// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; using System.Collections; namespace HoloToolkit.Examples.InteractiveElements { /// <summary> /// Sample feedback for a hold timer /// </summary> public class InteractiveHoldTimer : MonoBehaviour { public Interactive Button; private Vector3 mStartScale; private void Start() { mStartScale = this.gameObject.transform.localScale; } // Update is called once per frame private void Update() { mStartScale.x = Button.GetHoldPercentage(); this.gameObject.transform.localScale = mStartScale; } } }