Newer
Older
HoloAnatomy / Assets / HoloToolkit / Input / Materials / CursorMaterial.mat
SURFACEBOOK2\jackwynne on 25 May 2018 4 KB v1
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: CursorMaterial
  m_Shader: {fileID: 4800000, guid: 51c87b08c4bd5cd4eabce20953fbe2e7, type: 3}
  m_ShaderKeywords: ALBEDO_OFF ALPHA_USAGE_OFF AMBIENTLIGHT_OFF CUBEMAP_OFF EMISSIVE_OFF
    FRESNEL_OFF LIGHTMAP_OFF LIGHTPROBES_OFF LIGHT_OFF NEARCLIP_OFF NORMAL_OFF SHOWDEBUG_OFF
    TINT_OFF VERTCOLOR_OFF _FOG_OFF
  m_LightmapFlags: 0
  m_CustomRenderQueue: 2000
  stringTagMap: {}
  m_SavedProperties:
    serializedVersion: 2
    m_TexEnvs:
    - first:
        name: _Cubemap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _EmissionMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _LightmapTexture
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _MainTex
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _NormalMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _NormalMapAlpha
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - first:
        name: ALBEDO
      second: 0
    - first:
        name: ALPHA_TEST
      second: 0
    - first:
        name: ALPHA_USAGE
      second: 0
    - first:
        name: AMBIENTLIGHT
      second: 0
    - first:
        name: CUBEMAP
      second: 0
    - first:
        name: EMISSIVE
      second: 0
    - first:
        name: FRESNEL
      second: 0
    - first:
        name: LIGHT
      second: 0
    - first:
        name: LIGHTMAP
      second: 0
    - first:
        name: LIGHTPROBES
      second: 0
    - first:
        name: NEARCLIP
      second: 0
    - first:
        name: NORMAL
      second: 0
    - first:
        name: SHOWDEBUG
      second: 0
    - first:
        name: TINT
      second: 0
    - first:
        name: VERTCOLOR
      second: 0
    - first:
        name: ZOFFSET_CONSTANT
      second: 0
    - first:
        name: ZOFFSET_SLOPE
      second: 0
    - first:
        name: _AlphaTestThreshold
      second: 0.05
    - first:
        name: _COLORMASK
      second: 15
    - first:
        name: _CULL
      second: 2
    - first:
        name: _CubemapContribution
      second: 1
    - first:
        name: _DSTBLEND
      second: 10
    - first:
        name: _FOG
      second: 0
    - first:
        name: _LightProbeAmount
      second: 1
    - first:
        name: _NormalAlphaAsEmissive
      second: 0
    - first:
        name: _NormalAlphaAsSpecular
      second: 0
    - first:
        name: _SRCBLEND
      second: 5
    - first:
        name: _ShowDebugValue
      second: 0
    - first:
        name: _VertColorScale
      second: 1
    - first:
        name: _ZTEST
      second: 8
    - first:
        name: _ZWRITE
      second: 1
    m_Colors:
    - first:
        name: _AlphaScale
      second: {r: 1, g: 0, b: 0, a: 0}
    - first:
        name: _AmbientColor
      second: {r: 0.125, g: 0.125, b: 0.125, a: 1}
    - first:
        name: _BounceColor
      second: {r: 0.3, g: 0.3, b: 0.3, a: 1}
    - first:
        name: _Color
      second: {r: 1, g: 1, b: 1, a: 1}
    - first:
        name: _CubemapBalance
      second: {r: 0, g: 1, b: 0, a: 0}
    - first:
        name: _CubemapRoughness
      second: {r: 0, g: 10, b: 0, a: 0}
    - first:
        name: _EmissiveColor
      second: {r: 1, g: 1, b: 1, a: 1}
    - first:
        name: _FogColor
      second: {r: 1, g: 1, b: 1, a: 1}
    - first:
        name: _FogRange
      second: {r: 1, g: 10, b: 0, a: 0}
    - first:
        name: _FresnelColor
      second: {r: 1, g: 1, b: 1, a: 1}
    - first:
        name: _FresnelScale
      second: {r: 1, g: 1, b: 0, a: 0}
    - first:
        name: _LightmapParams
      second: {r: 1, g: 0, b: 0, a: 0}
    - first:
        name: _NearClipDistance
      second: {r: 0.2, g: 1, b: 0, a: 0}
    - first:
        name: _NormalAlphaScale
      second: {r: 1, g: 0, b: 0, a: 0}
    - first:
        name: _NormalScale
      second: {r: 1, g: 1, b: 1, a: 0}
    - first:
        name: _SpecPower
      second: {r: 60, g: 0, b: 1, a: 0}
    - first:
        name: _TintColor
      second: {r: 1, g: 1, b: 1, a: 1}
    - first:
        name: _UplightColor
      second: {r: 0.3, g: 0.3, b: 0.3, a: 1}