// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. namespace HoloToolkit.Unity.InputModule { /// <summary> /// Enum for current cursor state /// </summary> public enum CursorStateEnum { /// <summary> /// Useful for releasing external override. /// See <c>CursorStateEnum.Contextual</c> /// </summary> None = -1, /// <summary> /// Not IsHandVisible /// </summary> Observe, /// <summary> /// Not IsHandVisible AND not IsInputSourceDown AND TargetedObject exists /// </summary> ObserveHover, /// <summary> /// IsHandVisible AND not IsInputSourceDown AND TargetedObject is NULL /// </summary> Interact, /// <summary> /// IsHandVisible AND not IsInputSourceDown AND TargetedObject exists /// </summary> InteractHover, /// <summary> /// IsHandVisible AND IsInputSourceDown /// </summary> Select, /// <summary> /// Available for use by classes that extend Cursor. /// No logic for setting Release state exists in the base Cursor class. /// </summary> Release, /// <summary> /// Allows for external override /// </summary> Contextual } }