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HoloAnatomy / Assets / HoloToolkit / Sharing / Scripts / SessionUsersTracker.cs
SURFACEBOOK2\jackwynne on 25 May 2018 5 KB v1
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.

using System;
using System.Collections.Generic;
using HoloToolkit.Unity;

namespace HoloToolkit.Sharing
{
    /// <summary>
    /// Keeps track of the users in the current session.
    /// Instance is created by Sharing Stage when a connection is found.
    /// </summary>
    public class SessionUsersTracker : IDisposable
    {
        /// <summary>
        /// UserJoined event notifies when a user joins the current session.
        /// </summary>
        public event Action<User> UserJoined;

        /// <summary>
        /// UserLeft event notifies when a user leaves the current session.
        /// </summary>
        public event Action<User> UserLeft;

        /// <summary>
        /// Local cached pointer to the sessions tracker..
        /// </summary>
        private readonly ServerSessionsTracker serverSessionsTracker;

        /// <summary>
        /// List of users that are in the current session.
        /// </summary>
        public List<User> CurrentUsers { get; private set; }

        public SessionUsersTracker(ServerSessionsTracker sessionsTracker)
        {
            CurrentUsers = new List<User>();

            serverSessionsTracker = sessionsTracker;
            serverSessionsTracker.CurrentUserJoined += OnCurrentUserJoinedSession;
            serverSessionsTracker.CurrentUserLeft += OnCurrentUserLeftSession;

            serverSessionsTracker.UserJoined += OnUserJoinedSession;
            serverSessionsTracker.UserLeft += OnUserLeftSession;
        }

        /// <summary>
        /// Finds and returns an object representing a user who has the supplied id number. Returns null if the user is not found.
        /// </summary>
        /// <param name="userId">The numerical id of the session User to find</param>
        /// <returns>The User with the specified id or null (if not found)</returns>
        public User GetUserById(int userId)
        {
            for (int u = 0; u < CurrentUsers.Count; u++)
            {
                User user = CurrentUsers[u];
                if (user.GetID() == userId)
                {
                    return user;
                }
            }
            return null;
        }

        #region IDisposable

        public void Dispose()
        {
            Dispose(true);
            GC.SuppressFinalize(this);
        }

        protected virtual void Dispose(bool disposing)
        {
            if (disposing)
            {
                serverSessionsTracker.CurrentUserJoined -= OnCurrentUserJoinedSession;
                serverSessionsTracker.CurrentUserLeft -= OnCurrentUserLeftSession;

                serverSessionsTracker.UserJoined -= OnUserJoinedSession;
                serverSessionsTracker.UserLeft -= OnUserLeftSession;
            }
        }

        #endregion

        private void OnCurrentUserJoinedSession(Session joinedSession)
        {
            //Debug.LogFormat("Joining session {0}.", joinedSession.GetName());

            // If joining a new session, any user in the previous session (if any) have left
            ClearCurrentSession();

            // Send a join event for every user currently in the session we joined
            for (int i = 0; i < joinedSession.GetUserCount(); i++)
            {
                User user = joinedSession.GetUser(i);
                CurrentUsers.Add(user);
                UserJoined.RaiseEvent(user);
            }
        }

        private void OnCurrentUserLeftSession(Session leftSession)
        {
            //Debug.Log("Left current session.");

            // If we leave a session, notify that every user has left the current session of this app
            ClearCurrentSession();
        }

        private void OnUserJoinedSession(Session session, User user)
        {
            if (!session.IsJoined())
            {
                return;
            }

            if (!CurrentUsers.Contains(user))
            {
                // Remove any old users with the same ID
                for (int i = CurrentUsers.Count - 1; i >= 0; i--)
                {
                    if (CurrentUsers[i].GetID() == user.GetID())
                    {
                        CurrentUsers.RemoveAt(i);
                    }
                }

                CurrentUsers.Add(user);
                UserJoined.RaiseEvent(user);
                // Debug.LogFormat("User {0} joined current session.", user.GetName());
            }
        }

        private void OnUserLeftSession(Session session, User user)
        {
            if (!session.IsJoined())
            {
                return;
            }

            for (int i = CurrentUsers.Count - 1; i >= 0; i--)
            {
                if (CurrentUsers[i].GetID() == user.GetID())
                {
                    CurrentUsers.RemoveAt(i);
                    UserLeft.RaiseEvent(user);
                    // Debug.LogFormat("User {0} left current session.", user.GetName());
                }
            }
        }

        /// <summary>
        /// Clears the current session, removing any users being tracked.
        /// This should be called whenever the current session changes, to reset this class
        /// and handle a new current session.
        /// </summary>
        private void ClearCurrentSession()
        {
            for (int i = 0; i < CurrentUsers.Count; i++)
            {
                UserLeft.RaiseEvent(CurrentUsers[i]);
            }

            CurrentUsers.Clear();
        }
    }
}